Following my time with more than 200 new releases this year, I am officially turning the page on 2025. My best-of compilation is live, and I feel content with the final results, despite being aware numerous stellar titles probably slipped through the cracks. Currently, my only plan is to except relax, unplug a little, and maybe enjoy a pleasant stroll in the— well, shoot, discovered one more great game. And just like that, goodbye to my intentions!
In my more casual gaming time, typically earmarked for a handful of quirky titles, I've discovered potentially my initial top game of 2026. Sol Cesto is a distinctive roguelike for Windows PC that deconstructs a conventional labyrinth explorer into a probability-fueled game of major consequence risk and reward. View this a preview for the in-the-know: If you enjoy in knowing about a game before it hits the mainstream, give Sol Cesto a try so you can burn a spot in your indie credit card.
Sol Cesto is a tactical roguelike that's a departure from all I've previously experienced. The premise is that you must venture into a dungeon, progressing deeper and deeper in search of the sun, which has disappeared from this mythical realm. In practice, that makes for some familiar roguelike structure. Pick a hero who has parameters and powers, fight through each level of enemies, acquire some permanent upgrades (which are teeth), and vanquish a few biome bosses. Straightforward, right!
The method by which you effectively complete a area, though. Each instance you begin a fresh level, you see a 4x4 grid of boxes. All spaces either contains a monster, a loot box, a trap, or a life-giving berry. To proceed, you just select on one of the four rows, but the exact space you land in is a matter of probability.
You could encounter a row with multiple foes, a strawberry, and a reward box in it. You initially will have a 25% chance of landing on any given square in a row.
Subsequently, your probabilities change. So do you take the risk, or do you opt on a alternative option first and try to make safer moves early? That's the tension between chance and safety on display in Sol Cesto, and it's captivating once you get an understanding of it.
The roguelike twist is that your odds can be manipulated through a run by collecting teeth that change what things you're more likely to land on. To illustrate, you might get a perk that will reduce the probability of encountering a trap, but will concurrently lower the odds of getting a treasure chest too.
The build options are somewhat constrained, but they are sufficient to work with to allow you to tweak numbers according to your strategy.
Unsurprisingly, it's still a game of chance. There remains the possibility that you have a high probability to land on the desired tile but ultimately choose on an enemy that would deplete your final hit point. All selections is a gamble, so you feel ongoing pressure as you clear a floor out and determine if to continue selecting or to proceed to the next floor as opposed to risking it all.
Items like destructive ordnance help cut down the chance, just like some hero powers. An adventurer's signature move, charged after making four moves, lets gamers to choose a vertical line instead of a row during that action. By employing your cards right, you can save that move for a crucial point to avoid a risky decision. You'll find an astonishing level of strategy in the simple act of clicking.
Sol Cesto is still in its preview phase, and it has at least one more update scheduled before the full version is launched. Another playable adventurer and a fresh guardian are planned for release before the conclusion of January. The official version likely won't be far behind, but the game's developers haven't announced a specific release window yet.
Whenever the complete game arrives, you should consider put Sol Cesto on your radar. I have been completely engrossed with it, uncovering each of hidden nuances and banking my earned gold every session to reveal a continuous trickle of permanent unlocks, such as additional heroes and items purchasable during a run. As of now, I am yet to found the deepest level, and I suspect I'll continue working on that task when the full version launches. I'm committed for the complete journey.
An avid hiker and Venice local with over 10 years of experience leading trekking tours through the city's less-traveled paths.