We Should Not Agree on the Meaning of 'Game of the Year' Signifies

The challenge of uncovering new releases persists as the gaming industry's most significant fundamental issue. Despite worrisome age of company mergers, escalating revenue requirements, workforce challenges, the widespread use of artificial intelligence, digital marketplace changes, shifting player interests, salvation somehow revolves to the mysterious power of "achieving recognition."

That's why my interest has grown in "accolades" than ever.

Having just several weeks remaining in 2025, we're firmly in annual gaming awards time, an era where the small percentage of enthusiasts not experiencing similar six free-to-play competitive titles each week tackle their backlogs, debate game design, and recognize that they as well won't experience every title. There will be comprehensive top game rankings, and we'll get "you missed!" reactions to such selections. A player consensus-ish selected by press, streamers, and followers will be revealed at annual gaming ceremony. (Creators weigh in next year at the interactive achievements ceremony and Game Developers Conference honors.)

This entire sanctification serves as entertainment — there are no accurate or inaccurate answers when it comes to the top games of 2025 — but the stakes do feel higher. Each choice made for a "GOTY", be it for the major GOTY prize or "Best Puzzle Game" in community-selected honors, opens a door for wider discovery. A mid-sized experience that received little attention at debut may surprisingly gain popularity by competing with more recognizable (specifically well-promoted) big boys. When last year's Neva was included in the running for recognition, I'm aware definitely that tons of players immediately wanted to check a review of Neva.

Conventionally, recognition systems has made limited space for the breadth of releases published every year. The challenge to overcome to review all seems like an impossible task; approximately numerous titles were released on Steam in last year, while merely 74 games — including new releases and continuing experiences to smartphone and VR platform-specific titles — appeared across The Game Awards finalists. When popularity, discourse, and storefront visibility influence what people play each year, there is absolutely no way for the scaffolding of awards to properly represent a year's worth of releases. Nevertheless, potential exists for improvement, provided we accept its importance.

The Predictability of Annual Honors

Recently, the Golden Joystick Awards, among interactive entertainment's most established awards ceremonies, announced its contenders. While the vote for GOTY itself happens in January, it's possible to see the trend: The current selections made room for rightful contenders — blockbuster games that received praise for quality and scale, popular smaller titles received with AAA-scale hype — but in numerous of honor classifications, we see a obvious concentration of repeat names. Throughout the vast sea of creative expression and mechanical design, excellent graphics category allows inclusion for multiple open-world games set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I constructing a future Game of the Year theoretically," an observer wrote in a social media post continuing to amused by, "it would be a Sony open world RPG with mixed gameplay mechanics, companion relationships, and randomized roguelite progression that embraces chance elements and includes basic building base building."

Award selections, throughout organized and community versions, has become predictable. Several cycles of candidates and victors has created a formula for the sort of polished 30-plus-hour title can achieve GOTY recognition. Exist games that never reach main categories or even "major" crafts categories like Creative Vision or Writing, frequently because to innovative design and unique gameplay. The majority of titles launched in annually are likely to be ghettoized into specialized awards.

Case Studies

Hypothetical: Could Sonic Racing: Crossworlds, a title with critical ratings marginally less than Death Stranding 2 and Ghosts of Yōtei, reach main selection of annual top honor category? Or even consideration for superior audio (because the music absolutely rips and warrants honor)? Unlikely. Best Racing Game? Sure thing.

How outstanding should Street Fighter 6 require being to earn GOTY appreciation? Might selectors evaluate distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the best acting of 2025 lacking AAA production values? Does Despelote's two-hour length have "sufficient" story to deserve a (earned) Excellent Writing honor? (Additionally, should The Game Awards need Excellent Non-Fiction category?)

Repetition in favorites over the years — among journalists, on the fan level — demonstrates a system more skewed toward a specific time-consuming style of game, or smaller titles that generated adequate impact to meet criteria. Problematic for a field where exploration is paramount.

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Dwayne Bailey
Dwayne Bailey

An avid hiker and Venice local with over 10 years of experience leading trekking tours through the city's less-traveled paths.